Programming by example (Ofer Abarbanel online library)

In computer science, programming by example (PbE), also termed programming by demonstration or more generally as demonstrational programming, is an end-user development technique for teaching a computer new behavior by demonstrating actions on concrete examples.[1] The system records user actions and infers a generalized program that can be used on new examples.

PbE is intended to be easier to do than traditional computer programming, which generally requires learning and using a programming language. Many PbE systems have been developed as research prototypes, but few have found widespread real-world application. More recently, PbE has proved to be a useful paradigm for creating scientific work-flows. PbE is used in two independent clients for the BioMOBY protocol: Seahawk and Gbrowse moby.

Also the programming by demonstration (PbD) term has been mostly adopted by robotics researchers for teaching new behaviors to the robot through a physical demonstration of the task. The usual distinction in literature between these terms is that in PbE the user gives a prototypical product of the computer execution, such as a row in the desired results of a query; while in PbD the user performs a sequence of actions that the computer must repeat, generalizing it to be used in different data sets. For final users, to automate a workflow in a complex tool (e.g. Photoshop), the most simple case of PbD is the macro recorder.

 

References

  1. ^A Machine Learning Framework for Programming by Example – Microsoft

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Ofer Abarbanel online library

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Ofer Abarbanel online library

Ofer Abarbanel online library